The developer of the next-gen update, QLOC, is independent, so it's possible they didn't have access to the same resources had Ninja Theory handled the conversion themselves. The other is a third party that had to simultaneously balance a total of eight modes across three consoles as well as the PC-specific update. In Gears 5's case, it is a first-party title with the associated benefits. These frame-rate disparities are puzzling considering how important Hellblade is as an intellectual property for Microsoft moving forward. There are games that target 120 frames per second on Xbox Series S like Gears 5 and Doom Eternal. Moving over to performance mode, Series X runs at 120 FPS whereas the Series S equivalent runs at 60 FPS. Resolution mode even suffers from more frequent frame-rate drops than the Series X equivalent, which is surprising for such a large gap in resolution, visual settings, and frame-rate targets. The Xbox Series S resolution mode doesn't budge from from its 30 FPS cap in spite of the Series X doubling its frame-rate target in the same mode. The performance and resolution modes, though, paint a different picture. Despite the Microsoft funding and specific optimizations for Series consoles (PC patch came three months later), there are curious inconsistencies across the modes that don't scale as expected.Įnriched mode runs at 30 FPS on both consoles with the expected resolution and settings reductions on Xbox Series S. Hellblade still makes the list because of its first-party status, however. There aren't any unaccounted for modes unlike Ghostrunner and Marvel's Guardians of the Galaxy. The Xbox Series S version does feature enriched, resolution, and performance modes. Enriched - 30 FPS mode targeting 4K with ray tracing and maximum visual presets.Resolution - 60 FPS mode targeting 4K without ray tracing. ![]() Hellblade's Series X iteration features three modes: With that said, as a current first-party studio, Hellblade: Senua's Sacrifice got a major visual upgrade on Xbox Series X/S and PC, leaving the PlayStation 5 behind. Fast forward to 2021 and Ninja Theory is now owned by Microsoft, but the original game's development and workflow would not have been influenced by the Xbox platform. While we will have to wait until Senua's Saga to gleam what can be fully accomplished under Microsoft's wing, there are still some interesting observations to be made here. It originally launched as a PlayStation 4 and PC exclusive in 2017, followed by an Xbox One port the next year. Hellblade: Senua's Sacrifice is the most fascinating game on this list as it's technically a first-party title following Microsoft's acquisition of Ninja Theory in June 2018. Hellblade: Senua's Sacrifice Screenshot courtesy of Xbox Game Studios. Even the infamously poorly optimized Grand Theft Auto: The Trilogy runs at an expectedly higher resolution on Series S than PS4 Pro. ![]() The Series S has minor advantages in texture quality and shadows, but the PS4 Pro should not be rendering at resolutions upwards of three times higher than Series S. This last-gen comparison suggests that something may have gone wrong on the optimization front. Despite this, the PS4 Pro turns in a dynamic 1440p to 1890p resolution, putting it leagues ahead of Series S' fixed 1080p output. These minor visual enhancements are unfortunately paired with a significantly lower resolution than even the PS4 Pro, which the Series S should be outclassing in every respect with its more modern GPU architecture, RAM, and generational leap in CPU power. To its credit, Xbox Series S does at least feature higher-quality textures and shadows than PS4 Pro and Xbox One X. Putting the entire visual package into context, the sole quality mode on Series S renders at the same 1080p resolution as the Series X performance mode, albeit with even further reduced settings beyond its performance mode such as foliage density that lines up more closely with the last-gen versions. Ray tracing's omission leave another sour mark on an iteration that feels less optimized than the typical multiplatform release. The state of Guardians of The Galaxy's performance is disappointing for Series S owners that want a dedicated 60 FPS mode, regardless of the sacrifices it would entail. ![]() If developers settled for just hitting 30 FPS or 60 FPS, any player action could result in drops below the frame-rate target. Even the display option in-game admits that this mode " will run anywhere from 30 to 60 FPS." This is not a dedicated performance mode.Įvery console title is internally capable of rendering higher than the target frame rate, using that headroom to prevent unexpected drops. Eidos Montreal also added an option to uncap the frame rate on Series S in that same patch, though they recommend pairing it with a VRR display. In the weeks since launch, the more powerful consoles received a third mode that added ray-traced reflections.
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